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About LightWave 11.5
NewTek LightWave 11 made its debut in early 2012, bringing new functionality to an already robust 3D modeling, animation and rendering program. Many new features in LightWave 11 that are widely used by artists include built-in instancing, Bullet hard body dynamics, and Flocking along with new workflow options such as GoZ support for Pixologic’s ZBrush software and the Unity game engine development platform.
LightWave 11.5 Overview
Dongle-Free Licensing :- Dongles are no longer required to access the many features of LightWave
Bullet Soft Body Dynamics :- Soft body effects are now possible with Bullet, including cloth
Bullet Forces :- Several force types are now available within Bullet
Genoma :- Fast, modular instant rigging system for Modeler that includes presets for rapid-rigging
VPR Update :- Depth-of-Field, Motion Blur and Anaglyph Stereo now visible in the renderer
Rolling Shutter :- Rolling Shutter camera effects are now possible to aid matching footage that has this effect present
Edge Rendering Node Control :- Control edge opacity, taper and color using nodes
Flocking Update :- Predator / Prey behavior, new Director types and Node control
FiberFX Update :- Multiple styles per object - stored with the object, new styling controls, updated UI
GoZ™ Fiber Mesh™ Support :- Building on the robust GoZ support in LightWave 11. LightWave 11.5 now supports ZBrush Fiber Meshes
Adobe™ After Effects™ Support :- 'GoZ style' After Effects interchange for Cameras, Lights, NULLs and animation
Instancing Update :- Per Object control, speed and memory improvements
Modeler Tools Update :- ABF UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken, Heat Shrink, Tweak, Transform, Axis and alignment tools and more
Workflow Enhancements :- Many enhancements to streamline and improve workflow
The LightWave 3D® Group, a division of NewTek, Inc., announced today LightWave 11.5, a powerful new edition of its Emmy® Award-winning 3D modeling, animation and rendering software. A complete 3D pipeline, LightWave 11.5 includes many new features to streamline productivity, including a new Genoma character animation and rigging system for Modeler, predator and prey flocking, Instancing, soft-body Bullet Dynamics, interchange support for Adobe After Effects and Pixologic’s GoZ Fiber Mesh, major workflow enhancements, and more.
“LightWave 11.5 elevates artistic freedom with innovative new features and workflow enhancements that are designed to streamline productivity,” said Rob Powers, president, LightWave 3D Group. “From fast interactive stereoscopic rendering in the VPR to physically accurate hard-body and soft-body Bullet Dynamics, LightWave 11.5 continues to reinforce its leadership position as an end-to-end pipeline.”
LightWave 11.5’s new features and enhancements include:
Genoma
A new modular instant-rigging system that can be used to quickly rig a simple biped or quadruped for animation in Modeler without the need for specialized rigging tools. It offers modular rig presets that consist of skeletal parts such as spines, wings, arms, legs, hands and feet. Complete rigs for biped and quadrupeds can easily be customized using Genoma.
Modeling Tools
New functionality and architectural advancements in Modeler allow for faster interactivity, performance, and tool development. LightWave 11.5 introduces many new tools like UV Unwrap, Edit Edges, Place Mesh, Slice, Thicken and Heat Shrink that emphasize the system’s power and lay the groundwork for future third-party modeling tool development.
Soft-Body Bullet Dynamics
Bullet now includes soft-body dynamics for effects such as cloth, rubber, jelly or other deforming properties. Bullet meshes are also now reactive to bone deformations and wind forces can also be added for rippling effects.
Flocking
A specialized particle system that allows items to move in very organic ways, Flocking offers new prey and predator behaviors that allow flocks to chase other flocks or have flocking agents seek out and chase the closest prey. Neutral flocks do not chase or chase but still affect other agents for collision avoidance. Other new features include Plane, Pursuit and Arrive directors and the addition of node controls.
Interchange Tools
A new GoAE button allows you to select elements in a scene and see them in Adobe After Effects—including animation, lights and camera setting. Changes can be made using Camera Tracker in After Effects before returning to Lightwave. GoZ technology for Pixologic’s ZBrush allows you to send models to and from LightWave with automatic node flows for textures and normal maps. ZBrush styling tools can also be imported to LightWave and attached to objects.
Instancing
Now includes Per-Object control of scale, stretch, offset, rotate and nodal controls, along with new Copy and Paste functions and Path Mode optimizations for greater flexibility and workflow.
ViewPort Preview Renderer (VPR)
VPR transforms how artists work in LightWave with fast interactive onscreen rendering. LightWave 11.5 now supports depth-of-field and motion blur effects and stereoscopic rendering in VPR.
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