The past several years haven't exactly been kind to role-playing game fans. Very few role-playing games have been released since 1993, and those that have made it to retail shelves have largely been unsuccessful at combining playability and originality with the complexity that role-playing game fans love. The release of Blizzard Entertainment's action/role-playing game hybrid Diablo in early 1997 only increased role-playing gamers' anticipation for an equally playable game in a more elaborate, detailed world. After a four-year drought, the wait is over. Fallout is one of the best role-playing games to be released in several years and it succeeds in entertaining gamers by providing a fresh and compelling storyline, good graphics and sound, and attention to those little details that can transform a good game into a great one.
Fallout is an unofficial sequel to 1987's Wasteland, one of the most popular role-playing games of all time. While the overwhelming majority of computer role-playing games are set in some pseudo-medieval, Tolkien/AD&D-inspired world of orcs and battleaxes, Fallout is set in the future, several years after an exchange of nuclear weapons has devastated most of the world. Inhabitants who survived did so largely by sheltering themselves in giant underground vaults. Your character's life has been spent entirely within one such vault. A broken chip for your vault's water recycler forces your character to leave the relative safety of the vault to search for a replacement chip aboveground in the wasteland, where you'll encounter struggling communities of survivors, Road Warrior-esque gangs, human mutants, and even stranger creatures. Hardly a typical setting for a role-playing game, but the originality of the setting is one of the strengths of Fallout. In Fallout, rather than trudging through yet another dreary dungeon, in search of ye olde magic artifact to expel demon horde #782, your character will explore the haunting remnants of our own civilization and attempt to unravel the mysterious forces at work in postapocalyptic Southern California. The old 90210 neighborhood has changed, gang violence is rampant, two-headed cows roam Rodeo, and the new fashion accessory is a rocket launcher. And if the guns of the locals don't get you, the radiation might. Brandon, Kelly, why are you glowing like that?
Fallout oozes style. Not content with extrapolating a plausible but unexciting hi-tech view of the future, Fallout's design team instead crafted a vision of the future that combines 1950s cold war American culture and early, primitive computer technology (complete with ugly green monochrome screens and an abundance of vacuum tubes), with advanced energy weapons and chemical compounds. Nuka-cola anyone? Special mention should be made of Fallout's classy introduction, which unfolds like a 1950s Public Service announcement but depicts a future that is disturbingly bleak and hostile. Little tributes to classic science fiction films and TV shows such as Dr. Who, Road Warrior and Blade Runner pop up all over the place. Fans of Charlton Heston's cheesy science fiction filmmaking days will enjoy the opportunity to yell out Charlie's best lines from Soylent Green.
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